AI Insights · Timothy · July 2022
Top 5 Co-op Games on Android in Turkey: Q2 2022 Performance
Discover the performance trends of the top 5 co-op games on Android in Turkey during Q2 2022, including revenue, downloads, and active users.
During the second quarter of 2022, the top 5 co-op games on Android in Turkey showcased intriguing performance metrics in terms of revenue, downloads, and active users. Here's a detailed look at how each game fared, based on data from Sensor Tower.
PUBG MOBILE
Throughout Q2 2022, PUBG MOBILE from Level Infinite saw a noticeable decline in weekly revenue, starting from approximately $200K at the end of March and dropping to around $90K by the end of June. Weekly downloads showed some fluctuations, peaking at nearly 94K in mid-April but generally trending downwards to about 75K by the end of the quarter. Active users experienced ups and downs, starting at 1.96M in late March, reaching a peak of 2.22M mid-April, and ending at 2.03M in late June.
Mobile Legends: Bang Bang
Mobile Legends: Bang Bang by Moonton witnessed a peak in weekly revenue at around $129K in late April but saw a steady decline to approximately $55K by the end of June. Downloads experienced a gradual increase, starting at 23.8K in late March and reaching around 34K by the end of June. Active users showed a consistent upward trend, beginning at 431K in late March and peaking at 619K in mid-June.
Pokémon GO
Niantic's Pokémon GO had a varied performance in Q2 2022. Weekly revenue rose from about $24K in late March to a peak of approximately $82K at the end of May, before stabilizing around $67K by the end of June. Downloads saw a sharp decline from 107K in late March to around 8.6K by the end of June. Active users fluctuated, starting at 73K in late March, dropping to around 32K in early May, and stabilizing around 37K by the end of June.
Lords Mobile: Kingdom Wars
Lords Mobile: Kingdom Wars from IGG.COM experienced a peak in weekly revenue at approximately $78K in mid-April, followed by a decline to around $44K by the end of June. Weekly downloads started at 65K in late March, peaking at 87K in mid-April, and then declining to about 34K by the end of June. Active users showed a downward trend, starting at 121K in late March and decreasing to around 102K by the end of June.
PUBG MOBILE LITE
PUBG MOBILE LITE, also from Level Infinite, saw fluctuations in weekly revenue, starting at $59K in late March, peaking at around $70K at the end of May, and ending at about $55K by the end of June. Downloads remained relatively stable, with a slight peak at 35K in mid-April and ending around 22K by late June. Active users showed significant variation, starting at 269K in late March, peaking at 347K in early May, and ending at 260K by the end of June.
For more detailed insights and data, visit Sensor Tower.